﻿namespace UnityEditorInternal
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    internal sealed class LogEntry
    {
        public string condition;
        public int errorNum;
        public string file;
        public int line;
        public int mode;
        public int instanceID;
        public int identifier;
        public int isWorldPlaying;
    }
}

